Reflective Statement
Standard: International Society for Technology in Education (ISTE) Standard 5: Designer Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability. Educators: b. Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
Over the last decade, the use of technology has developed tremendously and the use of technology has began to integrate its way into classrooms. Due to the increase in technology in the classroom, it is important for teachers to become educated in the different ways to use technology. The “Come to the Edge” project has brought to light the different websites and applications that I can use in the classroom to teach students of all ages. Students are all about technology in today's society and by integrating technology in the classroom, it will make them eager to learn. It is important to re-purpose the tools to fit needs of the students in today's classrooms, which is called creative re-purposing (Mishra, 2011). Creative repurposing is essential to do because each class will not be the same, and in most cases, there may need to be adaptations to students who have an IEP or other means of adaptations to help them reach their full potential.
In “Come to the Edge”, I created nine products. Being able to understand how to use several different kinds of medias is called being “21st Century Ready” which is what teachers should be able to do (Partnership for 21st Century Skills, 2009). One of the products that I thought “embraced innovative use of technology” is the Poll Everything (Mirisha, 2011, p.1). To use this website, students need to be on their own mobile learning device, whether it be a laptop, phone, chromebook or iPad. I think this artifact is great to use in the classroom because it allows for students to answer a poll on the screen and the results will pop up instantly. This allows each student a chance to participate in a discussion and their answers will remain anonymous. Students will be more eager to participate in an activity that involves using their phones or computers rather than completing worksheets. By having students more eager to participate they will be more interested to learn.
For this particular product, I created polls that could be used as ice breakers at the beginning of a school year, or for opinions on what unit should be completed next. However, this can also be used to work in pairs or groups in a class during a review class. This would be helpful because while the students would be working in pairs, the students would also be working together as a class which encourages collaborative learning. Collaborative learning allows students to teach and learn from each other, which is becoming more common in curriculum (Adams et al., 2016). Having students work together builds teamwork and also helps students learn by teaching their classmates.
Technology is great to apply in the classroom and I would use all of the products I created in a future classroom. Some products would apply to older children in Elementary school and some would work for students of all ages. I do think it is important to integrate technology into the classroom because it allows for students to be engaged and further their knowledge.
References:
Adams Becker, S., Freeman, A., Giesinger Hall, C., Cummins, M., and Yuhnke, B. (2016). NMC/CoSN Horizon Report: 2016 K-12 Edition. Austin, Texas: The New Media Consortium.
International Society for Technology in Education. (2017). ISTE Standards. Retrieved From: http://edu315a.weebly.com/uploads/4/0/4/9/4049814/iste_standards_for_educators.pdf
Mishra, P. (2011). Media for Inquiry, Communication, Construction, and Expression. Retrieved From: https://drive.google.com/file/d/0B3K3KeiLarV1UjdDVVpOdkZIaDA/view
Partnership for 21st Century Skills. (2009). P21 framework definitions. Retrieved From: http://www.p21.org/our-work/p21-framework
Over the last decade, the use of technology has developed tremendously and the use of technology has began to integrate its way into classrooms. Due to the increase in technology in the classroom, it is important for teachers to become educated in the different ways to use technology. The “Come to the Edge” project has brought to light the different websites and applications that I can use in the classroom to teach students of all ages. Students are all about technology in today's society and by integrating technology in the classroom, it will make them eager to learn. It is important to re-purpose the tools to fit needs of the students in today's classrooms, which is called creative re-purposing (Mishra, 2011). Creative repurposing is essential to do because each class will not be the same, and in most cases, there may need to be adaptations to students who have an IEP or other means of adaptations to help them reach their full potential.
In “Come to the Edge”, I created nine products. Being able to understand how to use several different kinds of medias is called being “21st Century Ready” which is what teachers should be able to do (Partnership for 21st Century Skills, 2009). One of the products that I thought “embraced innovative use of technology” is the Poll Everything (Mirisha, 2011, p.1). To use this website, students need to be on their own mobile learning device, whether it be a laptop, phone, chromebook or iPad. I think this artifact is great to use in the classroom because it allows for students to answer a poll on the screen and the results will pop up instantly. This allows each student a chance to participate in a discussion and their answers will remain anonymous. Students will be more eager to participate in an activity that involves using their phones or computers rather than completing worksheets. By having students more eager to participate they will be more interested to learn.
For this particular product, I created polls that could be used as ice breakers at the beginning of a school year, or for opinions on what unit should be completed next. However, this can also be used to work in pairs or groups in a class during a review class. This would be helpful because while the students would be working in pairs, the students would also be working together as a class which encourages collaborative learning. Collaborative learning allows students to teach and learn from each other, which is becoming more common in curriculum (Adams et al., 2016). Having students work together builds teamwork and also helps students learn by teaching their classmates.
Technology is great to apply in the classroom and I would use all of the products I created in a future classroom. Some products would apply to older children in Elementary school and some would work for students of all ages. I do think it is important to integrate technology into the classroom because it allows for students to be engaged and further their knowledge.
References:
Adams Becker, S., Freeman, A., Giesinger Hall, C., Cummins, M., and Yuhnke, B. (2016). NMC/CoSN Horizon Report: 2016 K-12 Edition. Austin, Texas: The New Media Consortium.
International Society for Technology in Education. (2017). ISTE Standards. Retrieved From: http://edu315a.weebly.com/uploads/4/0/4/9/4049814/iste_standards_for_educators.pdf
Mishra, P. (2011). Media for Inquiry, Communication, Construction, and Expression. Retrieved From: https://drive.google.com/file/d/0B3K3KeiLarV1UjdDVVpOdkZIaDA/view
Partnership for 21st Century Skills. (2009). P21 framework definitions. Retrieved From: http://www.p21.org/our-work/p21-framework
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